Transfigured

Summary

Transfigured is a top-down stealth adventure game created at The Game Assembly during a period of 10 weeks (halftime). The game was inspired by Shadow Tactics: Blades of The Shogun for the stealth gameplay and Brothers: A Tale of Two Sons for it's companion gameplay. Take control and play as two kids, as they attempt to escape from a demon run factory!


The team:

  • Admir Burnic (level designer)

  • Faraz Farahani (level designer)

  • Viktor Pramberg (graphical artist)

  • Jonathan Persson (graphical artist)

  • Alice Kiosev (graphical artist)

  • Carl Hiselius (game programmer)

  • Samuel Andresen (game programmer)

  • Christian Forsberg Rasmussen (game programmer)

  • Kasper Esbjörnsson (game programmer)

  • Joakim Bensryd (game programmer)

  • Dennis Hansson (game programmer)

  • Emil Assarsson (technical artist)

  • Melker Berg (technical artist)

Specifications:

  • Mode: Singleplayer, puzzle.

  • Development: Created in 10 weeks halftime (4hrs/day).

  • Engine: Igloo (custom in-house engine).

My Contributions

  • Level design (level 1, level 2)

  • Gamedesign

  • Puzzle design

  • Level dressing

  • Node based level scripting